Cascading Impact of Lag on User Experience in Cooperative Multiplayer Games

نویسندگان

  • Eben Howard
  • Clint Cooper
  • Mike P. Wittie
  • Stephen Swinford
  • Qing Yang
چکیده

Playing cooperative games should be fun for everyone involved. Part of having fun in games is being able to perform well, be immersed, and stay engaged [18, 30, 31]. These indicators of experience are part of a game player’s Quality of Experience (QoE). One of the primary causes of QoE degradation in online games is lag, a general term for communication delay and loss due to poor network conditions [7, 10, 12, 33, 34, 42]. Current lag mitigation strategies are constructed using the assumption that when evaluating the QoE of a player only that player’s network conditions impact their QoE [5]. We have designed an experimental framework to study the effects of lag on a group of players by measuring a gamut of subjective and objective QoE metrics. Our results indicate that the change in QoE of one player due to their lag has a cascading effect on the QoE of the other players. Understanding a player’s QoE as a cascade function that includes other users’ network conditions provides a more complete understanding of the impact of lag in cooperative multiplayer games. This has the potential to improve lag mitigation strategies for multiplayer games and other group applications.

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تاریخ انتشار 2013